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Mission Design

As a Mission Designer, I was responsible for the first bit of premium content which kicked off the Underground DLC for The Division.

This included the Quarantine Centre Mission which had players investigate rumours of a bomb at a Hotel and the first dungeon that introduced the players to the new content which included the rave room.

Creation Process

This new content was a heap of fun to work on and pushed me in so many ways which was fantastic. I was really given the opportunity to express my creativity and work autonmously on something I was extremly passionate about. It was also pretty challenging at times due to the extremly short production time and a new procedural system we had to get to grips with.

Both spaces were created from conception (whitebox) to completion with the help of Adam Dudley (Art), Adam Olsson (Art), Lewis Griffin (Audio), Ian Mayor (Narrative) Daniel Molnar (Lead LD) and guidance from Graham Wright (LD)

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